Mississippi State University hackathon - BullyHack 2020

This is Mississippi State's 2020 hackathon call BullyHack. It is held on Jan. 11 - 12th over a 24 hour coding period.

View full rules


$5,000 in prizes

1st Place Overall

2nd Place Overall

3rd Place Overall

Best Track Prizes (3)

Best use of Google Cloud

Build your hackathon project with a suite of secure storage, powerful compute, and integrated data analytics products provided by Google Cloud. See full list of products here: g.co/cloud. Each winning team member will receive a Google Home Mini.

Best Domain Name from Domain.com

Register a domain using Domain.com during the weekend. Each team may submit one entry per person on the team. Each winning team member will receive a Domain.com branded backpack.

Best UiPath Automation Hack

Build an automation hack using UiPath! Each winning team member will receive a UiPath/MLH Branded Backpack and an opportunity to interview for a UiPath Internship in 2020 with a high recommendation!

Best use of Twilio

Create a hack using Twilio's powerful communications API. Do things like send SMS messages, phone calls, email, and much more in your project. The team that has the best use of Twilio will win a $50 Amazon gift card per team member.


At least 18 years of age.

Team size of no more than four.

Administered by ACM-W.


Hardware or other hacks: please have a prerecorded video to show during on-stage judging and also a PowerPoint.

Web, Mobile, and Gaming: PowerPoint is usually fine. A prerecorded video is optional, and a working prototype for the judges is a huge bonus.


Ryan Hopson

Ryan Hopson

Judging Criteria

  • Technology
    How technically impressive is it? (1-15) How difficult is the technical problem the team is trying to solve? (1-10) Was a creative approach taken? (1-5)
  • Design
    Was thought put into the user experience? (1-10) Is it aesthetically pleasing? (1-5) Is the idea original? (1-5)
  • Completion
    Is it finished? / How finished is it? (1-5) Did the team achieve everything they wanted to? Were key features left out? (1-5)
  • Learning
    Did the team challenge themselves? Did they learn something? (1-10) Other Comments (not required):


  • Gaming
  • IoT
  • Social Good